![ready or not directx 11 or 12 ready or not directx 11 or 12](https://playarenastars.com/wp-content/uploads/2022/07/1659120156_DirectX-12-Offline-Installer-Download-for-Windows-11-or-10_1.jpg)
- #READY OR NOT DIRECTX 11 OR 12 FULL#
- #READY OR NOT DIRECTX 11 OR 12 SOFTWARE#
- #READY OR NOT DIRECTX 11 OR 12 CODE#
- #READY OR NOT DIRECTX 11 OR 12 PC#
Some of the key work done through the graphics API is taking descriptions of 3D objects in a 3D world, sending those objects and other resources to the hardware, and then telling the hardware what to do with them. It defines how much flexibility programmers have in using hardware and shapes the world of high performance realtime 3D graphics. Because it's the developer's single point of contact, the graphics API is incredibly important.
![ready or not directx 11 or 12 ready or not directx 11 or 12](https://staticdelivery.nexusmods.com/mods/4205/images/thumbnails/1590/1590-1659953519-2118527599.jpeg)
#READY OR NOT DIRECTX 11 OR 12 CODE#
It's left to the graphics hardware designer to take the code generated by this application programming interface (API) and translate it into something that their chip can use. In order to get the power of the hardware out to the public, we need a common interface that works no matter what GPU is underneath.
#READY OR NOT DIRECTX 11 OR 12 SOFTWARE#
Unlike CPUs, graphics hardware (GPUs) do not have a common instruction set upon which tools and software can be built. But there's another side to the equation beyond just hardware and developers: there is the graphics API. The push forward is backed by many factors including pure hardware performance and brilliant advances in techniques for better approximating what we see. A preview of DirectX 12 is due out later this year.No matter whether we've got a low end or high end system, we all expect the realtime 3D revolution to continue until we achieve near parity with reality.
#READY OR NOT DIRECTX 11 OR 12 PC#
While DirectX 12 will not support Windows XP, Windows 7 support is also a little unclear, with Microsoft only saying they weren't "discussing Windows 7 support today." Moreover, Microsoft stated 50 percent of all PC game rigs will be DirectX 12 compatible at launch. As far as compatibility across Windows operating systems, Microsoft was a bit coy. “We’re excited to see Xbox and PC titles move into mobile," said Demers. According to company vice president of engineering Eric Demers, DirectX 12 could be the missing link between console and mobile. "DirectX12 is a great step forward, exposing low-level hardware functionality through an industry standard API to give developers more control and efficiency than ever before." Interestingly, Qualcomm also gave a presentation extolling the virtues of DirectX 12 for mobile. "Epic will be working closely with NVIDIA and Microsoft to create a world-class implementation of DX12 in Unreal Engine 4," said Epic Games' Tim Sweeney. Additionally, DirectX 12 will be supported on Fermi, Kepler, Maxwell, and future Nvidia architectures, said Nvidia's senior vice president Tony Tomasi. AMD did say its existing customers will "benefit." Intel vice president Eric Mintzer said 4th-gen Core processors will be ready for DirectX 12 at launch, and the "most important" improvements may affect lower-power Intel CPUs, thanks to improved power management.
#READY OR NOT DIRECTX 11 OR 12 FULL#
While GPU manufacturer AMD was present at the presentation-and were adamant DirectX 12 would offer improvements to performance-it's still a bit unclear as to what extent existing AMD graphics cards will take full advantage of DirectX 12.
![ready or not directx 11 or 12 ready or not directx 11 or 12](https://planetagracza.pl/wp-content/uploads/2015/01/DirectX-12-vs-11-1216x684.jpg)
Overall, the game looked more or less the same as it does on Xbox One. Tector was quick to point out Direct3D 12 would allow developers to more efficiently handle resources, but it was difficult to see exactly how Direct3D 12 was really impacting the game's performance based on the demo. Chris Tector of Turn 10 Studios presented a demo of Forza Motorsport 5 running through Direct3D 12 on PC. Microsoft says 40 percent of all DirectX 11 hardware will be ready for DirectX 12 on day one. Direct3D 12 will apparently spread performance across multiple cores, lowering overall strain on hardware, and creating an environment where your rig-or PC rig-will have more headroom for running high-end graphics. Microsoft wants DirectX 12 to exist as a "console-like" API, making it easier for developers to work with higher consistency and predictability. “Xbox One games will see improved performance and we’ll bring the same API to all Microsoft platforms,” said Microsoft's Anuj Gosalia during today's GDC presentation.